Lead the puppy to the tennis ball by giving exact directions, programming the puppy's path. This fun and easy activity reinforces programming techniques such as planning, sequencing, testing, debugging, and creating procedures and loops.
Curriculum topics: Programming, Spatial Thinking, Problem Solving, Patterns, Cause and Effect
Number served: 2-4
Recommended for children ages 4 and up.
|San Jose||ENGR 10|
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